Critical Role88%
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Combined
88.1
%
3 sources
IMDb
9.0
/10
15,100 votes
Trakt
90
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317 votes
TMDB
81
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23 votes
Critical Role is a weekly actual play series that uses tabletop role-playing game mechanics as a means to explore and develop stories from the vast fantasy worlds of Exandria, Aramán, and beyond, with sweeping narratives intricately woven through collaboration between Game Masters and players.
View watch stats for Critical Role →Status
Returning Series
Seasons
4
Episodes
409
Studio
Country
United States of America
Language
English
Awards
Nominated for 2 Streamy Awards
Streamy Awards 2 nominated
- 2018 Streamy Awards Nominated
- 2016 Streamy Awards Nominated
Webby Award 1 won
- 2019 Webby Award Won
Shorty Awards 1 won
- 2019 Shorty Awards Won
Award data from Wikidata (CC0). Coverage may be incomplete.
Created by
Cast
Matthew Mercer
Sir Julien Davinos
Laura Bailey
Jester Lavorre
Taliesin Jaffe
Mollymauk "Molly" Tealeaf / Caduceus Clay
Ashley Johnson
Vaelus
Travis Willingham
Bertrand Bell / Chetney Pock O'Pea
Liam O'Brien
Vax'ildan Vessar
Sam Riegel
Nott the Brave / Veth Brenatto
Marisha Ray
Murray Mag'Nesson
Robbie Daymond
Dorian Storm
Aabria Iyengar
Thaisha Lloy
Brennan Lee Mulligan
Game Master
Luis Carazo
Azune Nayar
Campaign 1: Vox Machina
- 1 Arrival at Kraghammer Vox Machina arrives at the cavernous underground city of Kraghammer intent on rescuing a missing halfling paladin. They sample the culture of the city and find themselves coming f…
- 2 Into the Greyspine Mines Vox Machina makes a deal with Nostoc Greyspine to put an end to the darkness now rising up from the bowels of the earth. The party gears up and makes their way into Kraghammer's m…
- 3 Strange Bedfellows After saving Grog, the party comes across a duergar war camp controlled by a mind flayer. After a failed initial attack, Vex'ahlia and Keyleth find a powerful and unlikely ally.
- 4 Attack on the Duergar Warcamp Vox Machina forms a tentative alliance with an illithid outcast, named Clarota, deep inside the caverns under Kraghammer. The heroes devise a plan and fly themselves down to the c…
- 5 The Trick About Falling Having successfully slain a dangerous illithid and its dwarven general, Vox Machina finds themselves surrounded by a small army of duergar. Barely escaping with their lives, they …
- 6 Breaching the Emberhold Vox Machina and Clarota continue to wind their way ever downward, eventually reaching the duergar fortress of Emberhold. With a little dash of gnomic derring-do, the group sneaks …
- 7 The Throne Room With an uneasy agreement struck between Lady Kima of Vord and Clarota, Vox Machina quietly begins a search of Emberhold. Lady Kima means to strike a blow against their unseen enem…
- 8 Glass and Bone Vox Machina, broken and battered, struggles to survive after a catastrophic battle with the duergar king and queen. Relying on Vex'ahlia's knowledge of the Underdark and her skill…
- 9 Yug'Voril Uncovered Vox Machina battles the duergar queen, Ulara, before she can make a thrall of Grog. Keyleth and Lady Kima settle their differences, Vax'ildan encourages the druid that she is not …
- 10 K'Varn Revealed After encountering a menagerie of trouble, Vox Machina looks into a cavern alcove and discovers the veil between planes that K'Varn stepped through to gain entrance to Yug'Voril. …
- 11 The Temple Showdown Vox Machina and their allies commence their assault on K'Varn's temple. Who will survive this grueling battle?
- 12 Dungeons & Dragons Campaign Tips
- 13 Escape from the Underdark With K'Varn killed and the dread god Orcus's machinations put to an end, the party struggles with what to do next. Before a decision can be reached, several illithid glide into th…
- 14 Shopping and Shipping After allowing themselves a single night's rest back in the city of Emon, the members of Vox Machina set out for their meeting with Sovereign Uriel Tal'Dorei II and the Tal'Dorei …
- 15 Skyward With the arrival of the envoys of Bahamut and the holy container in which to transport the evil Horn of Orcus, Vox Machina prepares to travel to the distant and ancient city of Va…
- 16 Enter Vasselheim As Vox Machina completes the journey across the Ozmit Sea, Lady Kima of Vord arrives and prepares the group for the culture shock awaiting them in Othanzia's capital city of Vasse…
- 17 Hubris Parting ways with one of their members, Vox Machina is now adrift in a strange and unfamiliar city. After Grog dukes it out in a fighting pit, Vox Machina rushes to help against a…
- 18 Trial of the Take (1) With Vox Machina now split, Scanlan, Percy, Vex'ahlia, and Grog find themselves teaming up with an unlikely duo assigned by Huntmaster Vanessa Cyndrial of the Slayer's Take guild.…
- 19 Trial of the Take (2) Scanlan, Percy, Vex'ahlia, and Grog continue their quest with Lyra and Zahra to hunt Rimefang, an adult white dragon who was pursued by previous bands of veteran adventurers from …
- 20 Trial of the Take (3) Like their companions before them, Keyleth, Vax'ildan, and Tiberius begin their contract for the Slayer's Take along with a driven and mysterious young cleric named Kashaw and a h…
- 21 Trial of the Take (4) Keyleth, Vax'ildan, and Tiberius, joined by Kashaw and Thorbir from the Slayer's Take, make their way down into the tunnels beneath the Velvet Cabaret, pursuing their mercurial pr…
- 22 Aramente to Pyrah With their trials behind them, the members of Vox Machina reunite within the walls of the Slayer's Take. Newly marked and happily reunited, the group decides to set out for Pyrah …
- 23 The Rematch As Vox Machina prepares for the return to Emon, Grog demands a rematch against Kern to regain his honor. After some final errands, the party returns home to Greyskull Keep and a f…
- 24 The Feast With the Briarwoods coming to Emon, Percy reveals the full tale of how they slaughtered his family and seized control of Whitestone. Vox Machina has just one week to prepare for a…
- 25 Crimson Diplomacy Vax'ildan finds himself alone in the clutches of the villainous Briarwoods! While the party rushes in to save him, they are joined by a mysterious tiefling named Lillith Daturai, …
- 26 Consequences and Cows Reeling from the aftermath of their battle against the Briarwoods, Vox Machina is called before Sovereign Uriel Tal'Dorei II to answer for their recent destructive behavior. Seeki…
- 27 The Path to Whitestone Ghostly attackers infiltrate Greyskull Keep as Vox Machina prepares to journey northeast to Whitestone and confront the Briarwoods. Meanwhile, Keyleth begins to suspect that a mys…
- 28 The Sun Tree Vox Machina sneaks into the town of Whitestone with the intent of inspiring revolution, but they could not be less prepared for the horrors that await them inside...
- 29 Whispers Vox Machina begins a campaign to sow the seeds of rebellion amongst the people of Whitestone. The cruel Sir Kerrion Stonefell is the first target on their list, but will the attac…
- 30 Stoke the Flames The seeds of rebellion begin to take root in Whitestone! But as the members of Vox Machina make their move to bring the population to revolt, they learn that another de Rolo may s…
- 31 Gunpowder Plot Scanlan finds himself alone, caught in a Briarwood trap! Meanwhile, the party fuels the fire of rebellion, but will Whitestone pay too high a price? The revolution has begun, and …
- 32 Against the Tide of Bone Exhausted and facing an undead army, Vox Machina prepares to storm Whitestone Castle! Thankfully, they're about to get some help from divine intervention...
- 33 Reunions Vox Machina enters Whitestone Castle, led by a new, unlikely ally in hopes of rescuing Cassandra de Rolo. Battles commence, debts are settled, and secrets are revealed as the grou…
- 34 Race to the Ziggurat Descending deeper beneath the city of Whitestone, the weary members of Vox Machina are on a collision course with the Briarwoods and their insidious plot. What secrets lie far bel…
- 35 Denouement In the wake of the fateful battle in the Ziggurat, Vox Machina comes face-to-face with the inner demons within Percy both literal and personal. As the Whitestone Rebellion comes t…
- 36 Winter's Crest in Whitestone The Winter's Crest Festival comes to Whitestone for the first time in five years! Seeing this as a chance to relax after the revolution, Vox Machina partakes in the festivities an…
- 37 A Musician's Nostalgia Vox Machina returns to Emon to prove their innocence. Now on the hunt for the treacherous Riskel Daxio, they must once again face the Clasp, along with some shady characters from …
- 38 Echoes of the Past Vox Machina takes some well-earned downtime! Scanlan continues his dance with the mysterious gnome girl, Kaylie, and the group agrees to venture back to a mysterious cavern they h…
- 39 Omens Vox Machina returns to General Krieg's home, learning about J'mon Sa Ord, ruler of Ank'Harel on the desert continent of Marquet. The group discovers a mysterious skull, and Vax'il…
- 40 Desperate Measures Vox Machina must deal with the Chroma Conclave's attack on Emon and the possible slaughter of much of the city's leadership and notable citizenry.
- 41 In Ruins Vox Machina searches the ruins of Emon for survivors of the Chroma Conclave's attack. With the help of a new friend, they find an old one on death's door.
- 42 Dangerous Dealings Vox Machina, having rescued Gilmore and the surviving members of the Tal'Dorei royal family, must decide how to handle the Chroma Conclave's attacks across Exandria—and whether to…
- 43 Return to Vasselheim Now in the relative safety of Vasselheim, Vox Machina begins planning their first move against the Chroma Conclave. Fortunately, some old friends turn up to offer their aid.
- 44 The Sunken Tomb In hopes of defeating the Chroma Conclave, Vox Machina sets out to recover the Vestiges of the Divergence—ancient armor, weapons, and other items of immense power. They learn the …
- 45 Those Who Walk Away An exhausted Vox Machina spends some time hashing out their pent-up frustrations and examining their spoils of victory. They then journey to Pyrah, home of the Fire Ashari, hoping…
- 46 Cindergrove Revisited Special guest star Chris Hardwick plays Gern Blanston, a blue dragonborn wizard. With fire elementals emerging from the Elemental Plane of Fire, Vox Machina joins forces with the …
- 47 The Family Business Vox Machina returns to where much of the group's history began: Westruun. But all is not well! Not only has the Chroma Conclave decimated the area, but another strangely familiar …
- 48 Into the Frostweald Vox Machina continues the quest to collect the Vestiges of the Divergence in order to defeat the Chroma Conclave. Along the way, they are rejoined by Pike Trickfoot and discover s…
- 49 A Name is Earned Vox Machina ventures deep beneath the Stormcrest Mountains to confront the mysterious androsphinx mate of Osysa — and hopefully learn more about the Vestiges of Divergence.
- 50 Best Laid Plans... Vox Machina confronts the darkness of Craven Edge and plans to retake Westruun. Scanlan infiltrates the city to set up a distraction and stumbles upon some old friends.
- 51 Test of Pride Scanlan tries to plan a safe escape for his daughter Kaylie, while Grog makes his way to the center of Westruun for the final confrontation with his uncle Kevdak.
- 52 The Kill Box Unable to defeat Kevdak in single combat, Grog calls upon Vox Machina in a desperate fight for their lives, the fate of Westruun, and control of the Herd of Storms.
- 53 At Dawn, We Plan! Vox Machina must decide: leave Westruun to fight another day, or prepare to face the deadly black dragon Umbrasyl?
- 54 In the Belly of the Beast With battle plans in place, Grog frees some Westruun citizens while Vox Machina busily prepares to engage Umbrasyl with the cunning of their tactics and the strength of the Herd o…
- 55 Umbrasyl In the midst of battle against Vox Machina and the Herd of Storms, the ancient black dragon Umbrasyl retreats to Gatshadow Mountain after sustaining heavy damage. With Scanlan Sho…
- 56 Hope As the citizens of Westruun learn of Umbrasyl's demise, they must decide whether to flee possible retaliation from the Chroma Conclave or reclaim their city. With the burden of so…
- 57 Duskmeadow With Umbrasyl defeated, the Herd of Storms beginning a new chapter as part of the Rivermaw Tribe, and the city of Westruun restored to its people, Vox Machina journeys to Vasselhe…
- 58 A Cycle of Vengeance Beset by an old foe disguised as a beloved ally, Vax'ildan fights for his life while the other members of Vox Machina fend off some assassin hirelings standing between them and th…
- 59 The Feywild In search of one of the Vestiges of Divergence, Vox Machina enters the Feywild—a magical but dangerous twilight reflection of the Material Plane. After finding a nymph from their …
- 60 Heredity and Hats Forced by circumstance to enter the elven city of Syngorn in the Feywild, Vox Machina reluctantly seeks audience with Vax'ildan and Vex'ahlia's estranged father, Syldor Vessar, an…
- 61 Denizens of the Moonbrush The satyr guide, Garmelie, leads Vox Machina toward the cancerous tree that houses Fenthras, Wrath of the Fey Warden, one of the Vestiges of Divergence. The journey through the Fe…
- 62 Uninviting Waters Still travelling through the Feywild, Vox Machina and Garmelie finally arrive at the Gilded Run, a series of rivers that separate them from the Shademurk Bog. Nature itself bars p…
- 63 The Echo Tree The members of Vox Machina prepare for their final approach to the cancerous tree, including a discussion between Keyleth and, seemingly, the bog itself. The tree opens to them, a…
- 64 The Frigid Doom Back in Whitestone to debate their next move, Vox Machina discovers their return from the Feywild may not have been as clean-cut as it seemed. Their attention turns to Draconia wh…
- 65 The Streets of Ank'Harel Vox Machina travels to Marquet in search of Cabal's Ruin, the next Vestige on their list. They explore the city of Ank'Harel, get involved in some questionable activities, and eve…
- 66 A Traveler's Gamble After proving their strength to J'mon Sa Ord, Vox Machina heads to a casino to have some fun and make some deals. The next day, they go in search of Mistress Asharru—the owner of …
- 67 The Chase to Glintshore Anna Ripley has stolen one of the Vestiges of the Divergence and is on her way to an island of glass in search of another. With the help of Captain Damon and his skyship, Vox Mach…
- 68 Cloak and Dagger Hot on the heels of Dr. Anna Ripley, Vox Machina finds themselves on the beach of the isle of glass. The party prepares as their confrontation with Ripley draws near. Old demons a…
- 69 Passed Through Fire Vox Machina is left shaken in the aftermath of their battle with Anna Ripley. They hurry back to Whitestone to save one of their own and end up being offered an alliance from the …
- 70 Trust After a tense discussion, Vox Machina finds themselves with an unlikely—and untrustworthy—ally. A risky plan is formed and the group heads to the ruins of Draconia to prepare for …
- 71 Vorugal Vox Machina enacts their riskiest plan yet: summon a goristro from the Abyss to fight Vorugal and hope for the two giant creatures to kill each other. If they succeed, another mem…
- 72 The Elephant in the Room Fresh off of slaying Yenk and Vorugal the Frigid Doom, the weary members of Vox Machina take time to catch their breaths and set about gathering what spoils they could find from b…
- 73 The Coming Storm With three of the five members of the Chroma Conclave dead, Vox Machina has a meeting with their friends in Whitestone to begin planning for the upcoming battle with Thordak. Perc…
- 74 Path of Brass Vox Machina heads to Fort Daxio to begin preparation for the upcoming fight with Thordak. With time running out until the climactic battle, the party decides to travel to the Elem…
- 75 Where the Cards Fall Guided by their bizarre new acquaintance, Vox Machina meets with the fire giant who is in possession of the Plate of the Dawnmartyr. Although their goal is literally in sight, ret…
- 76 Brawl in the Arches Vox Machina finds themselves face to face with Ghurrix the pit fiend, leading to an all-out battle in the middle of the City of Brass.
- 77 Clash at Daxio Vox Machina returns from the Elemental Plane of Fire, only to discover Fort Daxio under siege. With no word from Allura, they rush into battle to save as many of their allies as t…
- 78 The Siege of Emon Having gathered their allies, Vox Machina heads for the center of Emon to begin the final battle against Thordak the Cinder King.
- 79 Thordak Having infiltrated the center of Emon, Vox Machina and their allies engage Thordak in a battle to the death.
- 80 Raishan Vox Machina battles Raishan within Thordak's lair.
- 81 What Lies Beneath the Surface After reuniting with an old friend, Vox Machina loots Thordak's treasure hoard before returning to Whitestone to decide what to do about Raishan.
- 82 Deadly Echoes Vox Machina and their allies travel to the island that Raishan fled to, but to reach her they must find their way past numerous obstacles and undead threats.
- 83 The Deceiver's Stand Raishan and Vox Machina have their final confrontation.
- 84 Loose Ends In a rare moment of peace, Vox Machina checks on Emon, fulfills a promise, and meets up with an old acquaintance.
- 85 A Bard's Lament Grog has a one-on-one rematch with Earthbreaker Groon. Vox Machina says farewell to a dear friend, but they meet someone new the very next day.
- 86 Daring Days Vox Machina takes some time to bond with their new companion before setting sail for their next adventure.
- 87 Onward to Vesrah Vox Machina sets sail across the Ozmit Sea to the home of the Water Ashari, dealing with scurvy trouble along the way, where upon arrival Keyleth will endeavor to complete her Ara…
- 88 Tangled Depths Vox Machina journeys into the Elemental Plane of Water for the final trial of Keyleth's Aramenté.
- 89 Curious Tides Having procured the lodestones, Vox Machina returns to Vesrah with Vax'ildan's life on the line as they hurry to save their fallen companion. Bargains and promises are made, cards…
- 90 Voice of the Tempest Vox Machina searches for a means to seal away Opash's book and travels to Zephrah where Keyleth goes to embrace her destiny...
- 91 Vox Machina Go to Hell Vox Machina descend into the Nine Hells and enter the City of Dis to find and destroy Hotis once and for all.
- 92 Deals in the Dark After Keyleth scares off her would-be attackers, Vox Machina continues their trek through the City of Dis, and Percy makes a deal with the devil Ipkesh to assassinate Utugash. The…
- 93 Bats Out of Hell Vox Machina commences their assassination of Utugash with the aid of Tova and get brought to the prison of Mentiri. But will their deal be honored? And will Vox Machina finish off…
- 94 Jugs and Rods Vox Machina, having barely survived their escape from the Nine Hells, returns to Whitestone for some much-needed rest and respite as Vex'ahlia partakes in the Grey Hunt to truly e…
- 95 One Year Later After a year spent enjoying some downtime and accomplishing some personal goals, Vox Machina reunites for a beach vacation and an unexpected family reunion for a certain someone...
- 96 Family Matters Vox Machina mobilizes to assist the Trickfoots in purging Pike of the blood curse. However, some things are not as they seem...
- 97 Taryon, My Wayward Son Having dealt with the Trickfoot clan, Keyleth goes off the deep end and Taryon finds himself on a collision course with a dark secret within his own family. What will he and Vox M…
- 98 The Mines of the Many Vox Machina inquires with The Myriad in order to alleviate the Darringtons of their debt. But is the light at the end of the tunnel a sign of hope... or imminent death?
- 99 Masquerade As Vox Machina returns to Deastok to clear the Darrington family of their debt, Taryon has a talk with his family about the future. The party then returns to Whitestone where two …
- 100 Unfinished Business Vox Machina, along with Lionel Gayheart and Scanlan Shorthalt, travel into the mountain range of Marquet to investigate the existence of another Ziggurat. As Scanlan tries to make…
- 101 Thar Amphala Vox Machina journey through the Ziggurat into the Shadowfell, hot on the trail of Delilah Briarwood.
- 102 Race to the Tower All hell breaks loose as Vox Machina race to stop the return of Vecna!
- 103 The Fate-Touched Vox Machina regroup after their devastating defeat at the hands of Vecna, all while Vax’s soul is tested by the Matron of Ravens.
- 104 Elysium We journey to Elysium, where Vox Machina must prove their worth in the eyes of the gods.
- 105 The Fear of Isolation Vox Machina travel to the pools of Wittebak, where they meet a lonely stranger residing in a strange old house.
- 106 The Endless Atheneum Vox Machina race against time to earn the blessing of the Goddess of Knowledge while Vecna continues to gain power.
- 107 Scaldseat Vox Machina descend into the heart of an undersea volcano to find the forge of the gods.
- 108 The Core Anvil Upon finding the Core Anvil and the forge guardian that protects it, Vox Machina attempt to create the divine trammels that will aid in their fight against Vecna.
- 109 The Ominous March Live from Gencon: Vox Machina returns to Vasselheim to prepare for the coming of Vecna
- 110 The Climb Within Vox Machina find treasures, horrors, and mysteries as they make their way through the body of an undead primordial.
- 111 Shadows of Thomara Vox Machina make their way through the cursed caverns of the undead dwarven city of Thomara, hoping their presence won't be discovered.
- 112 Dark Dealings Vox Machina search for a powerful artifact that could help swing the tide in their favor. Nothing could possibly go wrong…
- 113 The Final Ascent Vox Machina, having made their final preparations, make their way to the top of the tower of Entropis. With special guest Joe Manganiello!
- 114 Vecna, the Ascended Vox Machina's climactic battle with Vecna begins.
- 115 The Chapter Closes On the final episode of our campaign, victory is celebrated, and all debts are paid.
Campaign 2: The Mighty Nein
- 1 Curious Beginnings In Wildemount, seven adventurers coalesce in a tavern before finding themselves drawn to a mysterious circus.
- 2 A Show of Scrutiny The newly formed party delves into their own investigation of the events at the carnival, while still wondering if they can trust the company they've found themselves in.
- 3 The Midnight Chase The party searches for the devil toad in an attempt to clear their name, finding themselves on a haunted island in the middle of the Ustaloch.
- 4 Disparate Pieces The party presents evidence of the devil toad’s corruption at a midnight trial, and Beau confronts an envoy from her past.
- 5 The Open Road The group hits the road, preparing for a long trip to Zadash. But trouble in the small town of Alfield stops the band of adventurers in their tracks.
- 6 The Howling Mines The group questions the crownsguard for clarity about last night’s attacks, and their hunt for the gnolls leads them to a descent down a mysterious mine.
- 7 Hush The group plunges deeper into the gnoll mines, coming across an unexpected ally (guest Khary Payton), and wandering into a nest of dangers.
- 8 The Gates of Zadash The group decides upon a name and leaves Alfield, heading back on the open road to Zadash... though not without having to deal with the dangers of the road.
- 9 Steam and Conversation The Mighty Nein explore Zadash, looking for new jobs, finding old allies, and stumbling upon intriguing mysteries.
- 10 Waste and Webs The Mighty Nein delve into the sewers of Zadash in search of the mysterious beast that has been terrorizing the Crownsguard...
- 11 Zemnian Nights The Mighty Nein finally make it into the Tri-Spire, exploring the upper echelon of Zadash and investigating the Knights of Requital’s claims of corruption within the government...
- 12 Midnight Espionage Hijinks ensue as the Mighty Nein attempt subterfuge in order to carry out the mission of the Knights of Requital...
- 13 Lost & Found The Mighty Nein deal with the fallout from the night’s events, working to repair the fraying edges of the Knights of Requital and learning how to trust their own team.
- 14 Fleeting Memories The Mighty Nein strike a deal with The Gentleman. Mollymauk's worst nightmare comes to fruition when he is forced to confront and explain his own past.
- 15 Where The River Goes Heading down an underground river, the Mighty Nein explore a long abandoned research facility, uncovering dangerous foes and even more dangerous secrets.
- 16 A Favor in Kind The Mighty Nein deal with the ramifications of their actions in the research facility, exploring more of the dark caverns beneath Zadash and experimenting with dangerous unknowns.
- 17 Harvest Close The Mighty Nein attend the Harvest Close Festival, taking part in sweets and games of skill, and entering the challenging Victory Pit.
- 18 Whispers of War The end of the Harvest Close Festival brings a victory overshadowed by the bigger problems of the Empire.
- 19 The Gentleman's Path The Mighty Nein find themselves facing multiple choices as to their next actions and alliance.
- 20 Labenda Awaits As The Mighty Nein get closer to Berleben, trouble awaits them on the road and in the swamp.
- 21 Stalker in the Swamp A new ally joins the Mighty Nein as they head deep into the Labenda Swamp to investigate The Gentleman's mysterious safe house.
- 22 Lost Treasures The Mighty Nein delve into the waters below the safehouse in an attempt to finish their first task for The Gentleman...
- 23 Have Bird, Will Travel After finishing up some loose ends in the Labenda Swamp, the Mighty Nein head to the town of Hupperdook...
- 24 The Hour of Honor Several members of the Mighty Nein find their pockets picked the morning following a drinking competition.
- 25 Divergent Paths The Mighty Nein face a killer Clockwork Warden in the Gearhole Prison.
- 26 Found & Lost The Mighty Nein wake up to missing members, meet a stranger who could possibly help them, and find that some plans... have a high cost
- 27 Converging Fury Still reeling from the cost of their first fight against the Iron Shepherds, the Mighty Nein gain another ally and enter Shadycreek Run, where they begin to plot their revenge aga…
- 28 Within the Nest The Mighty Nein set out to find some help to take down the Iron Shepherds, and enter the Sour Nest to engage with their enemies...
- 29 The Stalking Nightmare Live from GenCon in Indianapolis! The Mighty Nein descend deeper into the Sour Nest to rescue their friends, and find help in an unexpected corner…
- 30 The Journey Home Reunited at last, the Mighty Nein journey back to Zadash, hoping to find closure with those they've lost and the contracts they've made...
- 31 Commerce & Chaos The Mighty Nein take two weeks of downtime in Zadash, shopping and researching, before embarking on their next adventure...
- 32 Beyond the Boundaries The Mighty Nein return to several old stomping grounds as they journey south to Nicodranas and the Menagerie Coast...
- 33 The Ruby and the Sapphire Beach episode! The Mighty Nein explore Nicodranas and Jester reunites with her mother, the famed Ruby of the Sea...
- 34 Encroaching Waters The Mighty Nein investigate the watery underbelly of Nicodranas, and find more danger than they bargained for...
- 35 Dockside Diplomacy The Mighty Nein find success in their task for the Ruby, but chaos ensues as they continue their search for Marius LePual...
- 36 O Captain, Who's Captain? The Mighty Nein hire a crew and set out on a naval adventure, but danger lurks on the open seas...
- 37 Dangerous Liaisons Live from New York! The Mighty Nein are taken aboard the Squalleater, and Fjord learns more about his mysterious patron...
- 38 Welcome to the Jungle Delving into the jungle island of Urukayxl, the Mighty Nein must utilize new tactics in order to contend with the dangerous denizens of the jungle...
- 39 Temple of the False Serpent The Mighty Nein discover what creatures lie in wait in the inner depths of the temple...
- 40 Dubious Pursuits The Mighty Nein undergo a dangerous watery escape from the temple, and go to great lengths to maintain their alliance with Captain Avantika...
- 41 A Pirate's Life for Me The Mighty Nein head for the lawless island of Darktow, engaging in an act of piracy along the way...
- 42 A Hole In the Plan The Mighty Nein explore the pirate island of Darktow, and attempt to undermine Avantika...
- 43 In Hot Water The Mighty Nein face a showdown with Avantika and her crew in Darktow, and the possible wrath of the Plank King for breaking pirate law...
- 44 The Diver's Grave The Mighty Nein investigate Fjord’s shipwreck, and their underwater adventure takes a spooky turn as they head deeper into the Diver’s Grave...
- 45 The Stowaway The Mighty Nein find a stowaway on the Squalleater, who carries a mysterious item that holds dangerous consequences for the curious...
- 46 A Storm of Memories The Mighty Nein dock in Bisaft before setting sail through a dangerous storm to find the next temple of Uk’otoa…
- 47 The Second Seal The Mighty Nein dive back underwater to find the second temple of Uk’otoa in search of Fjord’s reward…
- 48 Homeward Bound The Mighty Nein dock in Nicodranas and reenter the Empire, finding secrets waiting for them in Felderwin...
- 49 A Game of Names Reeling from their discovery, the Mighty Nein come clean with each other about aspects of their past...
- 50 The Endless Burrows The Mighty Nein follow the tunnels of the Kryn's burrowing worms, but find much more than caverns and rocks await them down in the underground...
- 51 Xhorhas The Mighty Nein safely make it to Xhorhas, but find more danger than they could have imagined in this new country…
- 52 Feral Business The Mighty Nein enter Asarius, the City of Beasts, and encounter dangerous denizens within and below its streets.
- 53 Cornered The Mighty Nein explore the markets of Asarius and tangle with the locals in a no-holds-barred prize fight...
- 54 Well Beneath The Mighty Nein reunite with an old ally, and investigate the growing mystery of the fiendish rifts in Asarius...
- 55 Duplicity The Mighty Nein engage in an intense battle with some nasty fiends below the city of Asarius as they search for the source of the rifts.
- 56 The Favor The Mighty Nein bring their hard-fought evidence of the abyssal rifts to Lady Olios in hopes of gaining the promised favor of the Bright Queen...
- 57 In Love and War The Mighty Nein face the ramifications of Caleb’s decision, and Nott is faced with a tense reunion.
- 58 Wood and Steel The Mighty Nein explore Rosohna, the City of Perpetual Night, before embarking on a dangerous mission for Professor Waccoh...
- 59 Perspective The Mighty Nein engage with the stone giants in the Icozrin Steelworks, then discover a more sinister danger deep in the Vermaloc...
- 60 A Turtle By Any Other Name The Mighty Nein face a fiendish showdown in the Braan, and uncover more clues about the rifts throughout Xhorhas...
- 61 Agreements The Mighty Nein conclude their business with the giants and head back to Rosohna, as Fjord deals with an unexpected development in his relationship with his patron...
- 62 Domestic Respite The Mighty Nein explore their new keep while anticipating the meeting at the Overcrow Apothecary...
- 63 Intervention The Mighty Nein tell the Bright Queen about a potential attack on Xhorhas, and attempt to infiltrate a meeting at the Overcrow Apothecary...
- 64 A Dangerous Chase Giving chase to their wily target, the Mighty Nein travel north into the Barbed Fields, a dangerous and terrifying wasteland...
- 65 Chases and Trees The Mighty Nein continue their trudge through the Barbed Fields, and find beauty and shelter in an unlikely corner...
- 66 Beneath Bazzoxan The Mighty Nein tussle with a roc and make their way to Bazzoxan, a village holding the line against historical terrors...
- 67 Beyond the Eyes of Angels The Mighty Nein delve further under the mountains near Bazzoxan, where dangerous traps and ghostly horrors lie in wait...
- 68 Reflections Continuing their crawl through the tomb, the Mighty Nein must tackle a bridge of terrors and come face-to-face with familiar foes...
- 69 The King's Cage The Mighty Nein pass through an ominous doorway to uncover the secrets of an evil locked away for centuries...
- 70 Causatum The Mighty Nein come to terms with the consequences of their actions as they return to Rosohna and plan their next move...
- 71 Family Gathering The Mighty Nein spend a day in Nicodranas, reuniting families and causing several members to question their next steps..
- 72 Clay and Dust Distant family waits at the Kravaraad Volcano in the Greying Wildlands, and a difficult decision changes everything for one of the Mighty Nein...
- 73 Uthodurn Live from Indianapolis, the Mighty Nein journey through the Greying Wildlands to Uthodurn, in hopes of finding someone who can reforge the Star Razor...
- 74 Manifold Morals Joined by a new, lawful ally, the Mighty Nein delve deeper into the disks of Uthodurn in their search for mythril and the whereabouts of a white dragon...
- 75 Rime and Reason The Mighty Nein find themselves transported to snowy Mythburrow in pursuit of a white dragon, and must use all their wisdom to escape with their prize and their lives intact...
- 76 Refjorged Having returned to Uthodurn, the Mighty Nein attempt to tie up loose ends before heading back to the Cinderrest Sanctum...
- 77 A Tangled Web The Mighty Nein must determine their next step as they learn more about the powerful figures from Caleb's past...
- 78 Between the Lines The Mighty Nein return to Zadash, where lore and knowledge await those that know where to look...
- 79 Through the Trees The Mighty Nein follow the trail of the cult of the Angel of Irons in hope of beating them to their prize in the Lotusden...
- 80 The Folding Halls The Mighty Nein recover from their encounter with Obann and head to Nicodranas to seek Yussa's guidance, but find more than just a meeting awaits them...
- 81 From Door to Door Continuing their search for Yussa and hoping to find a possible boon in their struggle against Obann, the Mighty Nein wander the Heirloom Sphere into rooms of ever-growing danger.…
- 82 The Beat of the Permaheart The Mighty Nein continue their plunge into the Heirloom Sphere, seeking out a dangerous item whose destruction could change the tide in their fight against the Angel of Irons...
- 83 Dark Bargains Now trapped within the astral dreadnought, the Mighty Nein must decide whether or not to trust the entity that they discover waiting inside...
- 84 Titles and Tattoos Having survived the dangers of the Folding Halls, the Mighty Nein must now grapple with the gravity of Obann’s plot and decide who in the Empire they can possibly trust...
- 85 The Threads Converge The Mighty Nein find danger in an unexpected place when they're forced to contend with an assassin, and inch closer to uncovering truths about both the Angel of Irons and themselv…
- 86 The Cathedral The Mighty Nein race to the cathedral of the Dawnfather in a desperate effort to stop Obann's sinister plot...
- 87 Punishment and Politics Running on fumes, the Mighty Nein face down the new form of their old threat, but it is diplomacy that proves to be an even greater challenge...
- 88 Unwanted Reunions The Mighty Nein must deal with the political ramifications of their choices as they wade further into the depths of the war between the Empire and Xhorhas...
- 89 Lingering Wounds The Mighty Nein take a couple days of downtime in Rexxentrum to research, train, and reconnect with faces from the past...
- 90 Bathhouses and Bastions The Mighty Nein continue their research and relaxation in Rexxentrum before returning to Xhorhas in hopes of convincing the Bright Queen to parley...
- 91 Stone to Clay The Mighty Nein spend some time at home connecting with an ally, while the answer to a once-distant goal comes rapidly into view...
- 92 Home is Where the Heart Is The Mighty Nein chase a lead on Nott's curse, but that lead brings Beau face to face with a past she would rather leave behind.
- 93 Misery Loves Company The Mighty Nein find themselves on the hunt for the entity responsible for Nott's predicament, but neither the journey nor the quarry are quite what they expected...
- 94 With Great Power... The Mighty Nein take stock after their tangle with a dealmaker but their arrival at a new destination holds unexpected answers...
- 95 Blessing in Disguise Now in the jungles of the White Dawn Lagoon, the Mighty Nein find themselves challenged not just by Caduceus's journey of faith, but by Jester's as well...
- 96 Family Shatters The Mighty Nein, having arrived at the oasis menagerie, must now protect both themselves and the fragile garden denizens from the danger barreling toward them...
- 97 The Fancy and the Fooled Live from Chicago! The Mighty Nein return to Nicodranas, where happy reunions and fantastic makeovers are shadowed by revelations about someone close to the party...
- 98 Dark Waters The Mighty Nein reset after their intense interactions at the party to prepare for their voyage to the peace talks, but nothing can prepare them for the danger that awaits on the …
- 99 High Seas, High Stakes Slowly recovering from the midnight attack, the Mighty Nein continue their course for the long-awaited peace talks between warring nations...
- 100 Hunted at Sea The Mighty Nein are back! Faced with a pursuing dragon turtle, the Mighty Nein must rely on luck and cunning in order to battle their enormous, determined foe...
- 101 Mysteries, Memories, and Music The Mighty Nein explore the island village of Vo, uncovering strange mysteries about the island itself and its unusual inhabitants...
- 102 Ghosts, Dinosaurs, and Stuff The Mighty Nein must traverse a dangerous path while seeking an audience with the mysterious being that claims dominion over the island of Rumblecusp…
- 103 Maritime Mysteries Wrestling with the dangers of spending too much time on Rumblecusp, the Mighty Nein travel to the Heaven Falls, seeking a weak point in the island that could be used against Vokod…
- 104 The Ruined Sliver Seeking answers, the Mighty Nein continue to delve into forbidden areas of Rumblecusp in order to learn more about their powerful foe...
- 105 Rumble at Rumblecusp Armed with knowledge and an amorphous plan, the Mighty Nein prepare to confront Rumblecusp's dangerous overlord...
- 106 A Fog Lifted The Mighty Nein must now face the ramifications of their fight with Vokodo, both within the dangerous cavern itself and amongst the villagers of Vo...
- 107 Devoutness and Dicks With less than a week until Traveler Con, the Mighty Nein put on their party planning hats to prep Rumblecusp for the unruly event.
- 108 Traveler Con With their preparations finished and the day upon them, it's time for the Mighty Nein's greatest challenge yet... the celebration of Traveler Con!
- 109 Frigid Propositions The Mighty Nein return to the mainland where mysteries, shopping, job offers, and family reunions await their attention...
- 110 Dinner with the Devil The Mighty Nein attend a dinner hosted by a monstrous figure from Caleb's past, where both revelations and questions arise in multitude...
- 111 New Homes and Old Friends The Mighty Nein explore a new magical haven before heading to Zadash to investigate some theories and reach out to previous connections...
- 112 The Chase Begins While preparing to journey to Eiselcross, the Mighty Nein find themselves torn as they uncover a pressing mystery about a friend thought lost...
- 113 A Heart Grown Cold While sailing upon icy seas, the Mighty Nein must contend with an unexpected familiar foe that's come to enact revenge...
- 114 An Open Window Having arrived in Eiselcross, the Mighty Nein get acquainted with their allies even as threads and fates begin to cross...
- 115 Fetching Fables & Frosty Friends The Mighty Nein head into the frozen tundra of Foren, led by their grizzled guide, and must contend with more than a few dangerous elements of the landscape...
- 116 Under Timeless Ice The Mighty Nein delve into their first of Eiselcross's excavation sites, hot on the heels of their mysterious quarry...
- 117 The Tortoise and The Dare Hard choices await the Mighty Nein, who must decide whether to follow the current path of their former friend or deviate and forge a new one...
- 118 Solace Between the Secrets The Mighty Nein forge their own way across the tundra to another Aeorian excavation site, but things far more dangerous than frozen relics await them under the snow...
- 119 Malice and Mystery Below Deep within the mysterious Aeorian ruin, the Mighty Nein must first face a terrifying abomination before they can venture further into the strange and unknown...
- 120 Contentious Company The Mighty Nein locate their prize but quickly learn that adversaries and conflict can come from even the most unexpected corners...
- 121 Ice and Fire Forced to navigate a strange new relationship with the Tombtakers, the Mighty Nein continue their trek to Aeor, where both fiery and magical dangers await any wrong moves...
- 122 Nothing Ventured, Nothing Gained With secrets and mysteries ever growing, the Mighty Nein must navigate the rising tension between themselves and their ersatz allies as their travel to Aeor continues...
- 123 Fair-weather Faith The Mighty Nein must contend with eye-opening revelations and ever-shifting power dynamics as they continue to forge towards Aeor...
- 124 A Walk to Warmer Welcomes Exhausted and hunted, the Mighty Nein search for sanctuary in Aeor while contemplating their own potential chess moves...
- 125 The Neverending Day Having escaped the frozen fields of Eiselcross, the Mighty Nein search for allies and assets to help them in their fight against the nine eyes...
- 126 Worth Fighting For Faced with unsettling visions and a leering countdown, the Mighty Nein take stock of supplies, of lingering wounds, and of matters of the heart.
- 127 Sarsaparilla, Licorice, and Red Hot The Mighty Nein enact a heist on the storage vaults of the Vergesson Sanatorium, but their quick caper proves more difficult and dangerous than they'd anticipated...
- 128 Cat and Mouse With their heist uncovered and danger closing in around them, the Mighty Nein must make tough decisions to keep themselves and their loved ones safe...
- 129 Between a Ball and a Hot Place Split into two teams, the Mighty Nein must contend with the dangerous surroundings of two very different planes while trying to get back home...
- 130 The Calm Before the Storm Reunions abound as the Mighty Nein find a momentary refuge among family and friends, but their uncertain and dangerous future casts a pall on their time together...
- 131 Into the Eye After wrapping up with family and steeling their nerves, the Mighty Nein return to the frozen peaks and valleys of Eiselcross to weigh allies and plot their next course of action.…
- 132 Aeor Having located the secret entrance to Aeor, the Mighty Nein take stock of what waits for them both above and below the ice...
- 133 Hunter and Hunted As the Mighty Nein tentatively explore the edges of Aeor, they debate whether to delve further into mystery or hold the line and set traps for their rapidly approaching enemies...
- 134 The Streets of the Forgotten Now following the Tombtakers’ trail, the Mighty Nein converse with voices of the past for clues and meet some of Aeor’s creations...
- 135 The Genesis Ward The Mighty Nein plunge deeper into both Aeor's ruined depths and its endless mysteries as they continue to chase after the elusive remaining Tombtakers...
- 136 Hell or High Water The Mighty Nein fight against time as they search for the Immensus Gate, but their quarry has his own tricks up his sleeve...
- 137 Welcome to Cognouza Floating through the Astral Sea, the Mighty Nein arrive at their unsettling destination and begin exploring the living city that has haunted their dreams...
- 138 Where There Is a Will... The Mighty Nein wrangle with Cree as they attempt to stop Lucien's plan, but the Nonagon still has a few surprises in store for them all...
- 139 Rebirth The Mighty Nein prepare for an intense confrontation with their transformed former friend, but the Nonagon who awaits them above the streets of Cognouza is more powerful than any …
- 140 Long May He Reign Deep in the heart of Cognouza, the Mighty Nein face the second form of the Neo-Somnovem in hopes of bringing an end to his nightmarish dominion.
- 141 Fond Farewells The Mighty Nein return to the Blooming Grove to process what they've endured and to take their first steps towards embracing whatever the future holds in store...
Campaign 3: Bells Hells
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Campaign 4 Airing
- 1 The Fall of Thjazi Fang A politically suspicious execution brings the friends, family, and enemies of noted war hero Thjazi Fang to the city of Dol-Makjar to celebrate a life well-adventured…
- 2 Broken Wing The loved ones of Thjazi Fang must contend with the ramifications of his past plots and schemes still reverberating across Dol-Makjar and their own lives…
- 3 The Snipping of Shears With the true source of the Candescent Creed's magic revealed and the search for Occtis pressing in from all sides, lines of trust must quickly be drawn amongst the allies…
- 4 Stone-Faced The Houses of Royce and Davinos are attacked by the focused might and undead horror of House Tachonis, while the secrets Bolaire has kept for years tumble into the light…
- 5 Branching Paths Decisions are made about how to keep Occtis safe from his family while the Soldiers embark on a hunt for friend and foe alike…
- 6 Knives and Thorns Tyranny struggles with her crueler instincts as the Soldiers discover a safe haven for fairies that may hold clues about Cyd's whereabouts...
- 7 On the Scent The Soldiers arrive in the Kingdom of Timmony, where local customs are bending against the religious influence of the Candescent Creed...
- 8 Fanged Revenge A battle for vengeance ensues in Castle Sloke as the Soldiers face the traitorous Baron Casimir Gavendale and his new knights...
- 9 To the Hounds! The search for Teor's brother Cyd continues as the Soldiers are guided by the Hounds of the King down a mysterious fey shortcut...
- 10 Blood for Blood Deep in the hidden dungeon of Castle Delawney, the Soldiers must fight for their lives against the cruel allies of House Tachonis...
- 11 Make Merry The Schemers reckon with the swift changes coming to Dol-Makjar while the Soldiers ponder stone, blood, and blade...
- 12 The Giant's Belt The Seekers arrive in Riesingürtle, where they explore the city and parley with Lord Einfasen, the head of the mighty and intimidating House Einfasen...
- 13 Seeking Sanctuary As the walls close in on the Seekers, they are forced to decide if Einfasen's castle is truly as safe as its lord claims or if they should pursue another haven...
- 14 A Bridge Too Far The druids of Shaungarten question Thaisha's decision to bring the undead Occtis to their sanctuary and debate their continued aid...
- 15 Flight to Castle Torch The Seekers take to the skies via an eagle ally, bonding in the clouds as they head to the home of the Barrowguard...
- 16 Visions of Shadow & Stone While searching for Alogar, the Seekers stop at Shadowlight Waypoint, where they learn of an unearthed prophecy and those who hold fast to its meaning...
- 17 The Place of Wings The Seekers arrive in Tannesar, where stranger and stranger revelations await them within this ancient place of power...
- 18 Vindicta & Vale Vaelus speaks with a deceased ally of Thaisha's while Occtis grapples with his family's plans... and what was left behind...
- 19 Hand & Wheel In Dol-Makjar, the Schemers juggle jobs and subterfuge as they reckon with the ascent of the Sundered Houses...
- 20 The Vanishing Azune is summoned to the Palazzo Davinos to investigate the disappearance of House Royce as Murray, Bolaire, and Hal realize other arcanists have gone missing...
- 21 King of Cards A visit to The Seven Stars yields important meetings and a nudge in the direction of their disappeared illusionist...
- 22 The Point of No Return With nowhere to go and no choice but forward, the Schemers put their wits and tricks to the test in a confrontation with the Crow Keepers...
- 23 Buried Truths Murray learns more than she bargained for while investigating the belongings of House Tachonis while Bolaire and Hal are caught in a crime they can't explain...
- 24 Good Tidings The Schemers make headway with their own plots, but Thjazi's secrets remain a mystery to unravel...
- 25 Targeted When two political figures are attacked at the gala, the Schemers must jump into action to save as many lives as they can...
- 26 Council of Heroes The Schemers contend with the aftermath of a miracle while the Soldiers and Seekers secretly return to Dol-Makjar...
- 27 Complicated Questions Thirteen voices rise as the three groups reconvene to seek each other's aid as the Houses tighten their grip on the city...
- 28 Chasing Shadows With opening night approaching and Thjazi's designs still obscured, a plan is formed for safety, rescue, and information...
- 29 Opening Night Everyone takes their places across Dol-Makjar as the Hallowed Round presents a show that promises to be unforgettable...
- 30 Here in the Dark Vaelus is faced with an impossible choice, Kattigan is taken to the demonic tailors, and a team split has devastating consequences...
- 31 Trick of the Light The teams attempt to reunite at the Rookery with varying cheerful and devastated attitudes as the consequences of their ventures begin to ebb throughout the city...
- 32 Road of Dreams The Seekers rest before they travel the fey Miller's Road, but strange visions plague each of them in turn...
- 33 Episode 33
- 34 Episode 34
- 35 Episode 35
- 36 Episode 36
- 37 Episode 37
Specials
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