Red vs. Blue80%
TV
2003-04-01
8m
Animation
Comedy
Sci-Fi & Fantasy
Ratings
Combined
79.6
%
3 sources
IMDb
8.4
/10
10,038 votes
Trakt
78
%
304 votes
TMDB
75
%
85 votes
In the distant future, two groups of soldiers battle for control of the least desirable piece of real estate in the known universe: a box canyon in the middle of nowhere.
2
members tracking
Status
Canceled
Runtime
8m
Seasons
19
Episodes
351
Studio
Networks
Country
United States of America
Language
English
Created by
Cast
Matt Hullum
Sarge (voice)
Joel Heyman
Pvt. Michael J. Caboose
Geoff Ramsey
Pvt. Dexter Grif
Kathleen Zuelch
Freelancer Agent Texas
Shannon McCormick
Agent Washington / Lopez dos.0 / Agent Iowa
Elijah Wood
Sigma
Jen Brown
Carolina
SungWon Cho
Atlus Arcadium Rex (voice)
Season 1
- 1 Why Are We Here? The first episode of Red vs. Blue introduces the main characters, and poses the all-important question, why are we here?
- 2 Red Gets A Delivery The Reds get a new piece of equipment, and Grif has a problem with its name.
- 3 The Rookies The Red and Blue armies get new recruits.
- 4 Head Noob in Charge Caboose is given the job of "guarding the flag". Donut goes to the store.
- 5 The Package is in the Open Donut returns from the store with a surprise.
- 6 1.21 Giga-Whats?? The Blues go through the teleporter. The Reds get the upper hand.
- 7 Check Out the Treads on that Chick While Church and Tucker lament their current situation, Caboose hops into the tank.
- 8 Dont PH34R the Reaper Grif and Simmons flee as Caboose's trigger happy firing has dire consequences.
- 9 After Church The cavalry arrives, and Caboose gets stuck.
- 10 Shadow Of His Former Self Tucker requests reinforcements, and gets more than he bargained for.
- 11 Knock Knock. Who's There? Pain Tex assaults the Red Base, injuring donut and knocking out Grif and Simmons.
- 12 Down, But Not Out Church reveals that Tex was his former girlfriend and the Red Team airlifts a severely injured Donut back to headquarters.
- 13 Human Peer Bonding Simmons and Grif guard Tex while Church explains to the Blues about Tex's AI.
- 14 Roomier Than It Looks The Blues fake an attack on the Reds in order to free Tex and inadvertently get Sarge shot in the head.
- 15 How The Other Half Lives Sarge and Church meet up in the spirit world and talk about the afterlife until Sarge is revived by Grif.
- 16 A Slightly Crueler Cruller Donut returns with new armor, and Lopez finally speaks.
- 17 Points of Origin The origin points here.
- 18 SPF 0 Church tries to warn the Red Team of Tex's impending attack.
- 19 Last One Out, Hit The Lights The final episode of Red vs. Blue season one.
Season 2
- 1 Everything Old Is New Again Episode 20 introduces the character Doc to the Blood Gulch, and to the Blues.
- 2 Motion To Adjourn The Blues fend off an attack from the Reds, the Reds fend off themselves.
- 3 Red vs Bleu The Blues surrender and sacrifice Doc, the Reds sacrifice Grif’s self-esteem.
- 4 The Joy of Toggling Doc distances himself from Grif, the Blues make a discovery.
- 5 Sweet Ride The Blues almost accidentally toggle Sarge to death.
- 6 Last Words Doc makes an impression on Sarge while the Blues try to fix Church's switch.
- 7 Nobody Likes You When the Reds try to make a deal with the Blues, one soldier gets stuck in the middle.
- 8 Nine Tenths of the Law Donut gets to know the other members of Red Team better, while Church makes a strategic error - listening to Caboose.
- 9 In Stereo Where Available The Blues try to control Lopez, while the Reds set out looking for a little payback.
- 10 The Last Episode Ever In the series finale of Red vs. Blue, Grif and Donut mourn their loss.
- 11 Radar Love Sparks fly when Lopez and Sheila meet, but the unexpected return of a former ally changes everything.
- 12 I Dream Of Meanie Tex tries to explain her mysterious return, while Sarge looks for a volunteer for a special project.
- 13 Room For Rent Church and Tex venture into Caboose's mind to search for O'Malley.
- 14 Me, Myself And You Church and Tex continue their search while Tucker, Sheila and Lopez approach Red Base.
- 15 An Audience of Dumb Lopez serenades the Red Team to get them to shut off their radios and O'Malley infects Doc.
- 16 Aftermath, Before Biology Doc discovers a strange vehicle and Grif has an operation.
- 17 What's Mine Is Yours Simmons and Grif bicker over surgery while Sarge discloses that Lopez is hiding secret plans.
- 18 Blunderball Grif and Donut undertake a secret spy mission and Donut overhears Doc/O'Malley making plans.
- 19 Dealer Incentive Blue Team interrogates Donut then Church possesses him in an attempt to trick Sarge.
- 20 K.I.T. B.F.F. In the final episode of season two, the battle for Blood Gulch moves beyond just Red versus Blue.
Season 3
- 1 Best Laid Plans In the first episode of season 3, the Reds and Blues find themselves scattered across the universe as they attempt to hunt down evil mastermind O'Malley.
- 2 Visiting Old Friends Sarge and Caboose try to escape from a bizarre battle between two groups of unknown Red and Blue soldiers.
- 3 Let's Get Together O'Malley sets his evil plans in motion, while the Reds and Blues debate their next move.
- 4 You're The Bomb, Yo Church and Grif get used to life on the inside, while Simmons and Donut attempt to reprogram the teleporters.
- 5 Make Your Time The Reds and Blues must work together to stop O'Malley and disable the ten megaton bomb inside Church's body.
- 6 We Must Rebuild Grif and Simmons try to make sense of their new futuristic surroundings, while Caboose helps Donut with an important discovery.
- 7 New Toys Sarge and Donut attempt to fix the Warthog while O'Malley and Lopez inspect their new home.
- 8 The Greatest Episode Ever (Episode 45.9) Available only to sponsors or on the Season 3 DVD and produced solely by Gustavo Sorola while the rest of the production crew had been out of town. This episode con…
- 9 We're Being Watched O'Malley and Lopez receive an unexpected visitor, and the Reds intercept a transmission from an old adversary.
- 10 It's A Biological Fact The Reds and Blues meet up with Tex and plot ways to infiltrate O'Malley's compound.
- 11 Heavy Metal Sarge and Tex lead an offensive against O’Malley, with Caboose doing some heavy lifting.
- 12 Roaming Charges Church seeks help from an ancient computer, while the Reds search for the missing head of Lopez.
- 13 Silver Linings The computer completes the teleporter and reveals its name to be Gary. Church teleports back to Blood Gulch shortly before the series begins. Another Church runs in and tells Gary…
- 14 Episode 50 Part 2 Church discovers the event of the past are hard to change, and even harder to believe.
- 15 Have We Met? Church’s travels through time lead him into an unexpected temporal loop of confusion.
- 16 Let's Come To Order Tucker shows off his new bling while the Reds monkey about.
- 17 Hello My Name Is Andrew The Reds debate the source of an incoming distress signal while Caboose introduces everyone to his new friend.
- 18 Defusing The Situation Church tries to placate Andy, and Grif gets the wrong idea.
- 19 Calm Before The Storm O’Malley and Lopez begin their attack… their very, very slow attack.
- 20 The Storm Church tries to figure out the prophecy of the “Great Destroyer” as O’Malley’s Robot Army inches closer.
Season 4
- 1 Familiar Surroundings Grif has a hard time coming to terms with the Red team's unexpected return to Blood Gulch; meanwhile back on Zanzibar, Church gets scared out of his own body.
- 2 Hunting Time Tex, Tucker, and Church search for the big thing while Sarge tries a new strategy to get Grif down from the ledge.
- 3 Fight or Fright Simmons is frustrated that Sarge won't believe he saw a tank while the Blues send in bait to lure the alien into a trap.
- 4 Fair Competition Donut finds competition in his attempt to become the Reds new second in command while Caboose introduces the blues to the Alien.
- 5 Lost in Triangulation The Blues continue to try translating what the alien is saying, while the Reds continue Sarge's right-hand-man contest.
- 6 The Hard Stop Tucker tries to teach the Alien how to speak English while Donut keeps Simmons away from the Red Base.
- 7 Previous Commitments The Blues find someone to translate the Alien language while Simmons mounts an assault on the Red Base.
- 8 Looking For Group Tucker, Caboose, Andy and the Alien prepare for a dangerous quest while Grif tries to talk Simmons out of killing all the Reds.
- 9 Exploring Our Differences Simmons takes Grif hostage while Church has a heart to heart with Tucker about his dangerous quest.
- 10 Setting A High Bar Donut and Sarge investigate Grif’s kidnapping, while the Quest team arrives at the burning planes to face a demon.
- 11 Getting All Misty Sarge’s rescue attempt goes awry while the Quest team uses Tucker as bait.
- 12 Talk Of The Town The Quest team arrives at the freezing planes while Church negotiates a surrender with Donut.
- 13 Sneaking In Tex storms the Freezing Planes base while Donut explains to Sarge and Grif how he led the greatest military operation ever to free them.
- 14 You Keep Using That Word Sheila gets mad over Church’s new fleet while a new Spartan creates an obstacle for the Quest.
- 15 Getting Debriefed Simmons comes back to the Red Base while the Quest team return from a disastrous encounter.
- 16 Under The Weather At the Blue Base, Tucker becomes ill and while at the Red Base, Simmons meets resistance from Donut and Grif.
- 17 Right To Remain Silenced Simmons attempts to report the Blue's plans, while O'Malley, Doc, and Lopez return to the gulch.
- 18 Things Are Looking Down Sarge, Simmons, and Grif race towards the Blue Base, while Donut attempts to communicate in Spanish.
- 19 Two for One Doc examines Tucker and the Reds discuss the appropriateness of hand to hand combat, sniping, and nuclear warfare.
- 20 The Arrival Doc and Church discuss Tucker's pregnancy, while Andy plays Command's message for the Reds.
Season 5
- 1 You Can't Park Here It’s the happy day for the Blood Gulch crew as new arrivals upset everything.
- 2 Got Your Back As Church argues with Simmons and Grif, a tapping noise begins to sound from the ship. Sheila abruptly leaves, forcing Church to retreat to the base.
- 3 Baby Steps Church attempts to call Vic for reinforcements, but is stalled by an elaborate answering machine system. Meanwhile, the back door of the ship opens, and an unseen entity emerges.
- 4 Sibling Arrivalries Grif's newly arrived sister gets acquainted with her new friends.
- 5 The Grif Reaper As Caboose attempts to see the new Red soldier using the sniper rifle, Tucker wakes from his coma. Sister explains to the Reds that Command has promoted a soldier and sent her to …
- 6 In Memoriam A very depressing funeral takes place at Blood Gulch Outpost #1, with everyone sharing eulogies.
- 7 Strong Male Figure Church and Tucker admire the new abomination, while Grif reveals to Simmons that Sister is colorblind.
- 8 Yellow Fever In order to keep her safe, Grif confronts the Blues and convinces them to take Sister.
- 9 Brass Tacks Now on the Blue Team, Sister gets a tour of Blue Base and meets its members.
- 10 The Nesting Theory The Blues are attacked by an angry Tex, while Grif and Simmons decide to enter the cave to look for Sarge.
- 11 Spelunked Sarge and Donut go adventuring in the caves, while Tex and Sister have a little chat.
- 12 The Haystack While the Blues decide to reboot Sheila, Grif and Simmons look out for bats and snakes.
- 13 Terms and Provisions While Sarge and Donut find an unconscious Simmons underground, Church and Tex help Caboose with his womanizing skills.
- 14 Missed Direction As the Reds find Grif, who claims that he was questioned by his captors, the Blues execute their plan.
- 15 Where Credit Is Due The Blues decide to transfer Sheila's intelligence program to the ship's on-board computer. Meanwhile, Grif recounts his interrogation.
- 16 Biting The Hand While Tex tells the Blues about her adventures with York, the Red team discover a surveillance system in the cavern.
- 17 Tucker Knows Best After giving his son, Junior, some life lessons, Tucker, along with Church and Tex, go investigate the Red base.
- 18 Loading.... The Reds decide to take control of the deserted Blue base. Meanwhile, Sheila, now uploaded into the ship, tells Caboose about Omega's whereabouts.
- 19 The Wrong Crowd While Simmons hears an echo in the cavern and leaves to investigate, Tex interrogates Church.
- 20 Uncommunicado While the Blues are ambushed by Wyoming and Gamma, the Reds find Andy, who tells them that Omega has infected a revived Captain Flowers.
- 21 Same Old, Same Old While Caboose leaves Sheila to go rescue his teammates, Tucker finds out that Wyoming has the ability to time loop.
- 22 Repent, The End Is Near As Omega begins his master plan, the Wyoming clones wreak havoc in Blood Gulch.
- 23 Why Were We Here? In the finale of The Blood Gulch Chronicles, the Reds and Blues attempt to stop Omega at all costs, before he is able to execute his plan of enslaving an entire alien race. It's t…
Reconstruction
- 1 Reconstruction (1) Project Freelancer sends a Recovery Force to Outpost 17-B in hopes of finding out what happened there.
- 2 Reconstruction (2) Agent Washington arrives at Blood Gulch and is greeted by some familiar faces.
- 3 Reconstruction (3) Wash searches out Caboose hoping for his help in finding the Meta
- 4 Reconstruction (4) Caboose helps Wash in pursuit of the elusive Meta.
- 5 Reconstruction (5) Caboose and Church help Wash when he encounters resistance from others in his investigation.
- 6 Reconstruction (6) Wash attempts to recover the Delta AI contained in agent South Dakota
- 7 Reconstruction (7) The one where everybody enjoys the exposition.
- 8 Reconstruction (8) Wash continues his search for the Meta.
- 9 Reconstruction (9) Sarge sets out on an important mission.
- 10 Reconstruction (10) Washington is forced to confront the Reds.
- 11 Reconstruction (11) Meta unleashes a vicious attack.
- 12 Reconstruction (12) Church tries to explain his unusual condition to Wash.
- 13 Reconstruction (13) The team tries to secure a vehicle for their upcoming assault on Command.
- 14 Reconstruction (14) When the vehicle acquisition goes awry, Wash is forced to take matters into his own hands.
- 15 Reconstruction (15) The team is forced to split up in order to infiltrate command.
- 16 Reconstruction (16) Wash explains the origins of Project Freelancer while Church struggles with the images he's receiving from the Epsilon AI. Meanwhile, the Reds hatch a diabolical plan.
- 17 Reconstruction (17) The Reds continue their industrial espionage while Church copes with recent revelations.
- 18 Reconstruction (18) Under attack from Recovery agents, the Reds and Blues regroup and begin to hatch their final plan.
- 19 Reconstruction (19) Agent Washington confronts the Meta and the Director of Project Freelancer.
Recreation
- 1 Don't Get Me Started Sarge tries to make contact with someone from Blue Base.
- 2 Free Refills Simmons uses the holo-room to continue his design work while Caboose continues his own mysterious project at Blue Base.
- 3 Visiting Hours Caboose gets a visitor while the Reds look for their missing teammate.
- 4 Catching Up Donut fills Caboose in with loads of rock-hard info about Tucker's distress signal. Caboose then decides to make a call to a special friend.
- 5 Local Host Caboose looks for alternative solutions to his construction problems.
- 6 One New Message As Caboose's project moves to the next level, the Reds decide to go with Caboose on his adventure.
- 7 Bon Voyage As Sarge, Grif, and Caboose try not to get in over their heads as they set out on their latest mission, Simmons, Donut and Lopez stay behind at Valhalla.
- 8 Directions The Reds and Caboose try to navigate out of a delicate situation with the help of a mysterious stranger.
- 9 My House, From Here Sarge, Grif and Caboose finally meet the face behind the mysterious voice. Meanwhile, Simmons tries to apologize to Lopez.
- 10 Lay of the Land The team discover more about their sandy new home.
- 11 Dumb Cop, Bad Cop Caboose causes trouble for the Reds while Lopez creates motorcycles for Simmons.
- 12 Well Hello While Donut says hello to the new Blue soldier, Caboose's sneaky antics have aroused suspicion among the Desert dig team.
- 13 Called Up As Tucker brings the Reds up to speed and the Reds bring Tucker down to Earth, Washington makes a deal with the Oversight Subcommittee Chairman.
- 14 The Installation Simmons and Lopez try to hold their ground against the Meta, while the desert team members find themselves in shifting sands.
- 15 Watch the Flank Epsilon is having a little trouble with the "out of the box" experience.
- 16 Retention Deficit As the Valhalla team conjure up an escape plan, Epsilon tries to learn more about his new body functions.
- 17 Trust Issues Things start to shake up on Sandtrap, while the Reds at Valhalla spring into action.
- 18 Hang Time Epsilon learns that with great power, comes great responsibility... also a wicked left hook.
- 19 Think You Know Someone As the Valhalla squad come face to face with the enemy, at Sandtrap, the Reds, Aliens, and Caboose all chase after CT in a three-way race to get control of Epsilon.
Revelation
- 1 For Those Of You Just Joining Us... Simmons gets a visit from an old friend, who gets more than what he bargained for; meanwhile the rest of the Reds deal with the newly-anointed deity of the desert.
- 2 Drink Your Ovaltine As Sarge and Grif hatch a plan to make some plans, Simmons and Doc cower in fear at Valhalla. Meanwhile, Epsilon continues his roundness.
- 3 Upon Further Review Sarge and Grif attempt to rescue Simmons from his imprisonment at Valhalla.
- 4 Recovering One Simmons and Doc attempt to escape from their imprisonment. Meanwhile, Epsilon continues his search for the mysterious figure.
- 5 Fourth And Twenty The Reds return victorious to find the Blues in a bit of a situation.
- 6 Towing Package Caboose has an important chat with an old friend while Wash and Meta get stonewalled by Doc.
- 7 And Don't Call Me Shirley Caboose and Epsilon travel to a secret facility and meet an old friend. Meanwhile, Red Team follows the Blue Team in order to get the them back into Command's database, leaving Tu…
- 8 Perusing The Archive Epsilon and Caboose look for the Director's personal project while Wash and the Meta track down a recovery beacon.
- 9 Backup Plans The Red and Blues discover what the Director's secret project is.
- 10 This One Goes to Eleven Agent Tex catches up on some lost time.
- 11 Restraining Orders As Epsilon and Tex have a showdown for the ages, Wash and Doc try to get Meta out from his hiding place.
- 12 Snooze Button Epsilon tries to unlock the Reds while Wash and Doc investigate The Meta's discovery.
- 13 Battle of the Exes In an attempt to unlock Tex, Epsilon tries to make small talk. Meanwhile, Wash and The Meta come up with an evil plan.
- 14 Reconfiguration Wash and the Meta upgrade the Epsilon unit while Church and Tex try to sort out the past.
- 15 Check Your Local Listings While Tex and Church go on an adventure, Grif and Simmons find some interesting equipment.
- 16 Standardized Testing Grif and Simmons test out some Freelancer equipment while Church and Tex arrive at a familiar Freelancer facility.
- 17 Tenth Percentile While Tex and Church make plans, the Reds learn the truth behind all their troubles at Blood Gulch.
- 18 Rally Cap While Wash, Doc, Meta arrive at the Freelancer facility, Sarge rallies the troops for a rescue mission.
- 19 Reunion Tex executes her trap: fighting Wash & Meta in an epic battle.
- 20 n+1 The Reds and Blues take on Meta in their ultimate battle.
Season 9
- 1 Rounding Error Church attempts to have an internal monologue, while the Reds attach a rocket launcher to their jeep.
- 2 The Twins Sent by the Director, South tries stealing data files while North tracks guards in the cryogenics research facility.
- 3 Number One An unknown Blue agent arrives to help South and North, while inside the Epsilon unit, the Reds formulate a plan of attack for the Blues.
- 4 Evacuation Plan Church attempts to persuade the Reds that their personalities are amiss, while the unknown Blue agent is revealed to be Agent Carolina.
- 5 Realignment Caboose calls Command, while Grif and Donut begin to turn back to their real personalities. On the Freelancer ship, South is scolded by the Director.
- 6 Familiar Feelings Church attempts to activate Sheila, while Donut helps Sarge revert back to his regular personality.
- 7 Case File 01.045 Connie and Washington discuss the Director's ranking system before she leaves and asks to be called C.T. Back in Blood Gulch, the Blues prepare for Tex's arrival.
- 8 Shaking the Foundation Lopez gets activated, while Church tries to explain the earthquakes to Tucker and Caboose.
- 9 Captive Audience Lopez attempts to warn the Red Team about the danger associated with the earthquakes. While at Project Freelancer, North and Washington's conversation gets interrupted by some new…
- 10 Introductions Agent Texas returns to battle Wyoming, Maine, and York.
- 11 Lifting the Veil York gets hurt and the Director reprimands Washington. In Blood Gulch, the Blues are unhinged by the grenade explosion.
- 12 Mid-Game Substitution Simmons finds himself chained up in front of a disguised Lopez, while the Blues finally recoup.
- 13 Planning the Heist Teams are tasked to infiltrate the package storage facility, while South is prevented from participating in the mission.
- 14 Son of a Bitch Tex attempts to avenge the Blue's loss, while the Freelancers begin their operation.
- 15 The Sarcophagus Carolina, Maine, and Washington find the Sarcophagus.
- 16 Hell's Angel Church attempts to get Tucker's help, while Simmons explains the instability of the planet. Back in Freelancer, North's team is unable to reach their target.
- 17 Spiral Tex works on the Tank, while in Freelancer Maine, Carolina, and York are pursued.
- 18 Labor Pains Grif insults the Blue Team, while the Reds prepare to begin their trip to the center of the planet. At Project Freelancer, the Director and the Counselor speak with Delta.
- 19 Whole Lot of Shaking The Reds believe they are about to die, while the Blues get Sheila running. At Project Freelancer, North and York deliberate over the developments they've been facing.
- 20 Hate to Say Goodbye While the Reds await the end of the world, Church explains to Tex what he has uncovered.
Season 10
- 1 Revenants As York and his A.I., Delta, attempt to pick a lock, Caboose and Sarge bring Epsilon up to date on recent events that led up to his escape.
- 2 Heavy Metal Due to York's failure to open the "Ieader's hangar", Carolina and her team, consisting of: Washington, North Dakota, South Dakota, and C.T., infilitrate the main hangar of an Insu…
- 3 Follow the Leader As Carolina regroups the Reds and Blues, C.T. negotiates with the enemy. Meanwhile, the Freelancers travel to a new location, in order to locate the leader.
- 4 Turbulence While the Reds and Blues make a pit stop at Zanzibar, the Mother of Invention battles it out with the Insurrectionist flagship the Staff of Charon.
- 5 The New Kid After their return from their mission at the UNSC Space Recycling Station, North Dakota introduces his new A.I., Theta, to the other Freelancers. The Director soon after establish…
- 6 What's the "I" Stand For? At the Wind Power Facility, Carolina and Washington continue their investigation on the Director's whereabouts and discuss his intentions on the use of the Freelancer A.I.s., whil…
- 7 Oversight After discovering C.T.'s location, the Director sends Carolina on a mission to retrieve C.T.'s armor. Meanwhile, York, North Dakota, and Washington discuss the topic of the Alpha …
- 8 Fall From Heaven The Reds and Blues are on the road again, and Project Freelancer prepares for a little payback.
- 9 Fighting Fire Fighting fire with fire.
- 10 C.T. Project Freelancer sends in the big guns for some repo work.
- 11 Out of Body The Reds and Blues make some interesting discoveries.
- 12 Out of Mind Carolina faces past demons while Church rides shotgun...ish.
- 13 Greenish-Blue With Envy The Reds and Blues return home. Meanwhile, Carolina attempts to obtain some additional A.I.
- 14 New and Improved Carolina goes under the knife and prepares for her A.I. implantation.
- 15 Three's a Crowd Carolina and Tex face off. Meanwhile, Sarge and Simmons come across some old friends.
- 16 Happy Birthday Tex checks up on Carolina. Meanwhile, the Director performs some experiments on the Alpha, in order to create his latest A.I. program.
- 17 Remember Me How I Was Epsilon attempts to get some answers from Carolina. Meanwhile, Tex discovers some interesting information.
- 18 Change of Plans The Reds and Blues quarrel with Carolina and Epsilon about their plans to kill the Director.
- 19 Party Crasher Agent Texas initiates her attack on Project Freelancer.
- 20 Reckless Epsilon and Carolina arrive at the Director's secret location. Meanwhile, the Reds and Blues get a pep talk from Doc.
- 21 True Colors The Reds, Blues and Carolina have their ultimate battle against the army of Tex robots.
- 22 Don't Say It Carolina and Epsilon confront the Director and come in terms with their past.
Season 11
- 1 One-Zero-One In an unknown location, Washington is heard creating a journal entry. Admitting that it has been a while since doing one, Wash decides to get up to speed: he recalls the corruptio…
- 2 Get Your Tucks in a Row Wash and Caboose leave for Blue base to confront Tucker. Meanwhile, the Reds discuss a dilemma about their base.
- 3 Barriers to Entry Sarge lays down a few ground rules regarding his personal space, while Wash comforts a sad Caboose.
- 4 Heavy Mettle While depressed over the departure of his best friend, Caboose comes across something mysterious.
- 5 A Real Fixer Upper As Washington and Tucker begin work on the communications tower, Sarge activates Red Team's newest addition.
- 6 S.O.S. The Reds and Blues work together to repair the communications tower. Afterwards, Caboose introduces his new friend.
- 7 Can I Keep It? The Blues get acquainted with Caboose's robotic pet Mantis, Freckles. Meanwhile, Sarge orders Grif and Simmons to recon on Blue Team.
- 8 The Grass is Greener. The Blues are Bluer. Grif and Simmons execute their reconnaissance on Blue team.
- 9 A House Divided, Then Multiplied Sarge overreacts over Simmons' departure and prepares a counterattack. Meanwhile, Washington and Tucker butt heads.
- 10 Long Live the King Tensions arise between the Red and Blue teams.
- 11 Worst Laid Plans While Caboose gets accustomed with his new position, the Reds divulge a plan to eliminate Freckles.
- 12 Finders Keepers Sarge, Grif, and Doc discover some interesting things inside the ship.
- 13 +1 Follower Simmons brings a source of social media to the canyon, while Lopez and Lopez 2.0 are given important information.
- 14 Reconciliation Donut cleans the Red base, while Wash and Tucker have a discussion over leadership.
- 15 Neighborhood Watch Wash gives Caboose a present, while the Reds complete their construction on their Mantis.
- 16 FAQ Felix, the orange soldier, tells the Reds and Blues about where they landed and why it was so important for him to find them.
- 17 Ready...Aim... The Reds and Blues begin fortifying their defenses for an imminent attack. Meanwhile, Lopez 2.0 gets a dastardly plan.
- 18 Fire The Reds and Blues engage in a fierce battle against Locus and the Federal Army.
- 19 Lost But Not Forgotten Tucker, Caboose, Grif, and Simmons join the New Republic army in order to rescue their friends.
Season 12
- 1 Oh Captains, My Captains The infiltration of a mining facility goes haywire for the New Republic.
- 2 Hit and Run Felix and Tucker take a group of Republic soldiers to blow up a Federal Army outpost.
- 3 Something Else Entirely Kimball makes a deal with the Reds and Blues to assemble a small team in five days to go rescue their friends before they are moved to the capital.
- 4 Teaming with Problems The Reds and Blues run into problems while forming their elite rescue team.
- 5 Training Daze The Reds and Blues begin their training with their chosen recruits.
- 6 Reflections Kimball talks to Tucker about Felix's past and his connection to Locus.
- 7 Self Assessment The Reds and Blues begin their rescue mission ahead of schedule without the recruits.
- 8 Thin Ice The Red and Blue captains arrive at the compound and attempt to break in.
- 9 The Federal Army of Chorus Weeks before their encounter with their friends, Wash, Sarge, Donut, and Lopez discover the Federal Army of Chorus' true intentions.
- 10 Cloak and Dagger Together once again, the Reds and Blues learn the truth about Chorus' conflicting factions and come up with a solution to end the war. However, they are unexpectedly attacked.
- 11 Long Time No See Weeks before rescuing their friends, Carolina and Epsilon infiltrate an F.A.C. Munitions Plant in order to obtain data from a team of mercenaries.
- 12 The Reunion Now reunited, Carolina and Epsilon inform the Blood Gulch Crew on the Mercenary team and the group plan out their next move.
- 13 Catch Up, No Mustard The Blood Gulch Crew further analyze the manufactured alien tech.
- 14 Crash Site Crashers The Blood Gulch Crew search the two halves of the UNSC ship at crash sites Bravo and Alpha.
- 15 Accentuate the Interrogative After nearly being ambushed by a space pirate, the Blood Gulch Crew interrogate the enemy.
- 16 Out of the Frying Pan The Federal Army of Chorus and the New Republic prepare for their upcoming battle.
- 17 Multiple Choice The Reds and Blues ponder on whether to accept Felix and Locus' deal. Meanwhile, the New Republic infiltrate Armonia.
- 18 Fed vs. New The Blood Gulch Crew take on the Space Pirates, while the Federal Army and the New Republic battle it out.
- 19 You Know Who We Are After having the Feds and Rebels come to a truce, the Blood Gulch Crew uncover the secret behind the identity of Control.
Season 13
- 1 Prologue The space pirates raid the UNSC Tartarus for prisoners to recruit into their ranks
- 2 Capital Assets Grif searches for Kimball in the crowded city of Armonia, showing off just how much life has changed on Chorus since the civil war ended.
- 3 What's Yours is Ours The Blood Gulch Crew seek help from Dr. Grey in order to gain more information on the alien temple.
- 4 Tourist Trap Tucker, Sarge, Caboose, and Doctor Grey investigate the alien artifact left by the Space Pirates.
- 5 No Fighting in the War Room The Reds and Blues plan their next move after the activation of the alien temple.
- 6 Along Came a Spider The Blood Gulch Crew, Rebels and Feds head out on their missions, while the Chairman has a talk with Locus and Felix.
- 7 Locus of Control The space pirates take a deeper look into the jungle temple, while Sharkface creates a new look for himself.
- 8 Test Your Might Carolina, Dr. Grey, and the Blues discover secrets at the energy portal.
- 9 You Better Watch Out The Away Team has questions, Santa has answers… and a ridiculous name.
- 10 Temple of the Key Both squads attempt to find a way out of their current situations.
- 11 Dish Best Served Carolina battles Sharkface while the assault team execute their getaway.
- 12 Off - Key Felix pursues a fleeing Doyle in order to obtain the key.
- 13 The Thin Fed Line The Reds and Blues attempt to unite the Feds and Rebels while Carolina has a word with Epsilon.
- 14 Counseling The Reds and Blues have Doc hold a counseling session to try and improve Doyle and Kimball's relationship while Locus asks Counselor about the Meta.
- 15 Armonia, Part 1 The Space Pirates attack Armonia, forcing the Reds and Blues to make a swift getaway plan.
- 16 Armonia, Part 2 The Reds and Blues must make a sacrificial choice in order to escape the Capital.
- 17 All or Nothing The people of Chorus have lost so much. If they don't act soon, they'll lose everything.
- 18 Great Destroyers It's the rematch of the century. Place your bets.
- 19 The End is Near The Freelancers have done their part. Now it's up to the Reds and Blues to finish it.
- 20 The End One final push.
Season 14
- 1 Room Zero A team navigates a perilous, kilometer-long tunnel. Their mission: rescue Sarge and Tex from captivity, but Room Zero presents unexpected challenges.
- 2 From Stumbled Beginnings Basic training gets chaotic as three recruits face unexpected challenges. Their insubordination leads to a dangerous recon mission. Will they learn to cooperate and complete their…
- 3 Fifty Shades of Red Several Red soldiers compete for Sarge's position. A series of intense tryouts tests their communication and leadership under pressure, including a bomb defusal exercise.
- 4 Why They're Here Captain Flowers orchestrates a complex operation, securing a crucial element for a remote simulation.
- 5 The Brick Gulch Chronicles The Reds and Blues' latest adventure involves a surprisingly philosophical discussion about existence, interwoven with a birthday surprise gone wrong. Their search for a gift lead…
- 6 Orange Is the New Red The Reds of Blood Gulch Outpost #1 aren't the only soldiers in the galaxy hunting down dirty Blues.
- 7 Invaders from Another Mother Red Army Unit FH57 has stumbled upon Blood Gulch. Their primary directive? Destroy all the Blues. Their game plan? Terrible.
- 8 The #1 Movie in the Galaxy: 3 The stunning conclusion to the epic trilogy nobody ever asked for.
- 9 Club Paint the town red.
- 10 Call Complications may arise.
- 11 Consequences There are no rewards or punishments.
- 12 Fight the Good Fight Attention soldiers! The [ENEMY COLOR] Army is upon us! Only YOU can stop them! Join the [FRIENDLY COLOR] Army today!
- 13 Meta vs. Carolina: Dawn of Awesome The top of the Freelancer leader board is taking on the scariest mute in the galaxy. All bets are off! It's time for a DEATH BATTLE!
- 14 Grey vs Gray Tensions run high between mortal enemies! Locked in a room with each other, they will have to put aside their differences to escape. Little do they know, they might have more in c…
- 15 Caboose's Guide to Making Friends Friendship is a deep and multi-layered concept... that Caboose will happily teach you everything about.
- 16 Head Cannon Towards the end of the Blood Gulch Chronicles, Omega made his way into the minds of several of the Reds and Blues... and what he saw cannot be unseen.
- 17 Get Bent While trapped inside the Epsilon Storage Unit, Church relived multiple iterations of his memories in an attempt to reunite his ex-girlfriend, Tex. Every iteration was different...…
- 18 Red vs. Blue: The Musical New weaponry sparks an unexpected song-and-dance number as the Reds and Blues debate names.
- 19 Red vs. Blue: Mr. Red vs. Mr. Blue Everyone talks about the great adventures of the Reds and Blues, but have you ever stopped to think about what they did in their down time? It's really... really stupid.
- 20 Red vs. Blue: RvB Throwdown The battle between the Reds and Blues won't be fought with traditional weaponry... it will be fought with the sickest of beats and the most wicked of rhymes.
- 21 The Triplets The agents of Project Freelancer were the best of the best, but even the best have their worst.
- 22 The "Mission" Agents Ohio, Idaho, and Iowa have been sent on a top secret mission. It's a mission so secret... even they don't know what they're doing.
- 23 Immersion: Warthog Flip Since the beginning of Blood Gulch, the iconic UNSC Warthog could be flipped with the push of a button... But surely it's not that easy.
- 24 Red vs. Blue vs. Rooster Teeth After years travelling the galaxy and going on all sorts of adventures, it's finally time for the Reds and Blues... to meet their makers.
Season 15
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The Shisno Paradox
- 1 The Shisno The beginning of a new adventure for the Reds and Blues picks up right where the last one left off - a conversation about where to get lunch. Unbeknownst to our heroes, powerful f…
- 2 Incendiary Incidents The gang goes out for pizza. Grif attempts to stop the plot from moving forward. The return of a deceased teammate throws all their plans in peril.
- 3 Lost Time Adrift in time and space, the Reds and Blues attempt to make sense of Donut's cryptic message. Sarge reopens old wounds. Caboose has a time machine.
- 4 Sis and Tuc's Sexellent Adventure Tucker and Sister go on a side quest to settle a romantic argument. Grif yells at children.
- 5 Headshots Sarge and Simmons take their new Red Team recruits on a mission to settle an old score. Powerful forces meet on Starseeds to discuss the Reds and Blues.
- 6 A Pizza the Action Grif and Doc struggle to invent pizza. Tucker and Sister get wasted.
- 7 It Just Winked At Me Two of the Reds and Blues engage in mortal combat against King Atlus' champion. Huggins says hi.
- 8 Recovery On the planet of Chorus, Agent Carolina helps Washington with the final stages of his recovery. Meanwhile in the distant past, Grif attempts to put down roots.
- 9 Walk and Talk Agents Carolina and Washington visit with Dylan's time travel expert. Grif gets his steps in.
- 10 Caboose's Travels Caboose shares his vacation photos. In the distant past, the King of England receives an unexpected guest.
- 11 Sword Loser Huggins makes her plea to the Cosmic Powers. Grif's wish comes true.
- 12 Docudrama The Reds and Blues reunite behind the scenes of Jax's movie production. Grif attempts to wrangle cats.
- 13 A Time For Hammers The Cosmic Powers reveal the mythic origins of their war against Chrovos. The Reds and Blues learn their part in the battle to come.
- 14 Lights Out Tucker struggles to cope with the truth about Washington. A sleeping giant wakes.
- 15 Paradox In the season finale of the Shisno Paradox, Carolina leads the Reds and Blues in a time travel rescue mission to save Agent Washington.
Singularity
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Zero
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Family Shatters
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Specials
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